Chat Box
bullet Germanator [07 Sep : 18:32] Goat, it's from a song and I was on a plane this morning, flying to Boston for training.
bullet chicky10211 [07 Sep : 17:32] wow really goat? you dont know that one? it has been in so many movies just in the last decade
bullet Goat [07 Sep : 17:05] The only song I know from that movie is aerosmiths don't want to miss a thing which is amazing
bullet Jason [07 Sep : 06:24] lol, its a song goat, i suppose you're too young for that one. they do sing it in armagedon
bullet Goat [07 Sep : 06:12] is that a song germ or are you actually on a jet plane.
bullet McNugget [06 Sep : 23:57] The goat fetched soup
bullet Germanator [06 Sep : 19:09] Cause I'm leavin' on a jet plane, Don't know when I'll be back again
bullet Goat [06 Sep : 18:29] no I made it myself... it was salty. I can't make soup.
bullet UnhappyCamper [06 Sep : 17:18] Unhappy Labor Day everybody. Hope everybody is off and enjoying themselves. Inlaws just left to go back to San Angelo, so now I get to deal with my wife suffering from family-withdrawal.
bullet UnhappyCamper [06 Sep : 17:11] In general yes, unless you get low sodium. Why Goat, you think whoever made the soup for you put in a special ingredient?
bullet Candy [06 Sep : 13:33] OHHHHH!! i <3 me some tomato soup!! Yum-O!
bullet Goat [06 Sep : 12:38] is tomato soup supposed to be salty guys?
bullet UnhappyCamper [05 Sep : 17:00] Heheh, having to handcuff yourself before she whips you is the worst form of whipped. And yes, Candy, I'm trying to wear her down. And Goat, your time will come.
bullet McNugget [05 Sep : 16:06] BABABOOEY!!
bullet Candy [05 Sep : 15:11] Oh my...Germ..hehe
bullet Germanator [05 Sep : 14:32] My wife has the belt, but I have the handcuffs.
bullet Candy [05 Sep : 14:04] LOL I like how you said that! hehe I used to lecture Sam all the time....I eventually gave up.
bullet Goat [05 Sep : 13:52] You remind me of this guy I saw on my trip to Canada. We called him whippy
bullet UnhappyCamper [05 Sep : 13:37] Bringing that subject up would only bring on a lecture about better things I could do with my time. I wear the pants but she has the belt.
bullet Candy [05 Sep : 12:30] UC - bless you!! Why don't you teach your wife to play...then she will let you play too! Just a thought. It was the only way I would have ever gotten to spend time with Sam when we first got married! He obviously doesn't play as much anymore!
bullet UnhappyCamper [04 Sep : 22:15] *is, damn autocorrect
bullet UnhappyCamper [04 Sep : 22:14] Dammit, server us on Italy again and I can't play. Grrrrrrrr.....
bullet Parah Salin [04 Sep : 21:32] I has my computer! but no internets in my room
bullet Goat [04 Sep : 20:09] never had olive garden either but I imagine I could make a meal with 1000 calories for 5 bucks rather then 10-20
bullet UnhappyCamper [04 Sep : 15:27] We hadn't gone in years before that. I like OLive Garden but we usually end up going to Carinos or Macaroni Grill for Italian.
bullet Jason [04 Sep : 10:38] i have never been to a olive garden
bullet Germanator [04 Sep : 09:16] I love their bread sticks.
bullet NIGHTMARE [04 Sep : 08:59] i love the olive garden "chicken alfredo" yummmmm
bullet UnhappyCamper [03 Sep : 23:48] I was going to, but we stopped at Olive Garden and had the all-you-can-eat pasta 1st. After that, the only thing I was good for was a nap.
bullet Germanator [03 Sep : 22:04] It was a Freudian slip.
bullet Candy [03 Sep : 21:45] Oh, I'm sure thats EXACTLY what you meant!
bullet Germanator [03 Sep : 21:37] Come on! That was a misprint! I meant to say "meet her". You guys are sick. And that really disgusts me!
bullet Candy [03 Sep : 21:01] but did you? UC??? LOL (j/k!!! I DONT want to know!)
bullet Candy [03 Sep : 21:01] we DO have underage people in here.....for crying out loud!
bullet Candy [03 Sep : 21:01] OMG..Germ.....lol
bullet Germanator [03 Sep : 20:54] Well, did you eat her for lunch?
bullet UnhappyCamper [03 Sep : 16:26] Crap. And now your playing Italy. Just rub it in...
bullet UnhappyCamper [03 Sep : 16:25] Wanted to play today and then my wife called and wanted me to get her for lunch. Then she decided not to go back to work.
bullet McNugget [03 Sep : 15:34] I hear ya jason haha bouta shoot my boss
bullet Jason [03 Sep : 15:01] work sux. that is all.
bullet Zimnos [03 Sep : 13:32] wont be on for awile no net im at a friends rright now
bullet Candy [03 Sep : 12:55] Hmm...I'm thinking life is getting busy! Whew!
bullet Goat [03 Sep : 09:37] I'm going to go with kidnapped at a beer drinking contest.
bullet UnhappyCamper [02 Sep : 20:38] Call the jails and the hospitals. A whole week and no BigSombreroTex. I wonder if Starcraft2 abducted him too.
bullet pew!pew!pew! [02 Sep : 20:27] rawr
bullet Goat [02 Sep : 05:23] and it's too early for bowel movements.
bullet Goat [02 Sep : 04:54] not even 6 am guys.... uuggh
bullet McNugget [01 Sep : 22:47] When is TS2 comin back online?
bullet UnhappyCamper [01 Sep : 22:19] Wer
bullet vkeezer [01 Sep : 20:03] hey how have you all been doing????what up with you all
bullet Chutes [01 Sep : 19:42] yet i mean?
bullet Chutes [01 Sep : 10:01] what job? and forgive me, but did you graduate yet?
bullet chicky10211 [01 Sep : 09:35] getting rdy 4 work...start my new job 2day
bullet UnhappyCamper [31 Aug : 22:36] Aahhh, the end of summer and beginning of school. When the servers die for a bit while people try to get situated into the new work/school routine.
bullet McNugget [30 Aug : 23:53] BABABOOIE!!!
bullet UnhappyCamper [30 Aug : 20:52] Doh!...nuts.
bullet pew!pew!pew! [30 Aug : 17:19] rawr
bullet McNugget [30 Aug : 16:21] =]
bullet Goat [30 Aug : 16:19] Baahhh~
bullet UnhappyCamper [30 Aug : 15:19] Abducted by aliens? That's the dumbest shit I've ever heard. Dallas is Goatboy country; they must've got him. Call your kin Goat!
bullet cake' [30 Aug : 12:17] I'm going with abducted by aliens, UC.
bullet E-TownCanadian! [30 Aug : 10:56] Don't worry goat, University starts up again here pretty soon!
bullet Jason [30 Aug : 08:41] i just hope he didn't cut off another fingertip!
bullet UnhappyCamper [30 Aug : 08:23] 3 and a half days of no BigTex, did he drink waaaay to much (is that possbile with him), did his computer pooter out, or did he jump on the BP job bandwagon; that is what enquiring minds want to know.
bullet UnhappyCamper [30 Aug : 08:00] Don't worry Goat, this will be the best school year ever.
bullet Goat [30 Aug : 05:59] fuuccckkk i start school today
bullet Goat [29 Aug : 22:31] fuucccccccck i start school tomorrow.
bullet Zimnos [29 Aug : 20:25] nvm in clan chat
bullet Zimnos [29 Aug : 20:21] clan or reg chat?
bullet Jason [29 Aug : 18:14] yes it is, someone make a poll
bullet Zimnos [29 Aug : 14:49] ooo a few of us were talking about reseting the stats and start all over due to our new server is it possible?
bullet Jason [29 Aug : 14:08] they are not updating... iforgot to set them up again
bullet Zimnos [29 Aug : 13:17] hey are the server stats not updating ?
bullet Jason [29 Aug : 12:47] R.A.W.R.
bullet Jason [29 Aug : 06:05] weorking all night sux. i am still there too
bullet cake' [28 Aug : 16:32] I always thought the green ranger was.
bullet Goat [28 Aug : 00:15] you bastards
bullet UnhappyCamper [27 Aug : 22:39] I think Germ and I are going to go post a bunch in the admin section.
bullet Goat [27 Aug : 22:30] I really think i'm going to have to. Gotta beat Jason in posts.
bullet UnhappyCamper [27 Aug : 21:49] You could have posted a topic about that and it would have gone towards your posts, Goat. Maybe you could have your own ongoing thread, "Goat's Meanderings" of course occasional sage wit and wisdom would be supplied by Germ and me.
bullet Chutes [27 Aug : 18:13] how could they tell?
bullet Jason [27 Aug : 13:27] shocking...
bullet Goat [27 Aug : 11:05] So the blue ranger from power rangers is gay.
bullet UnhappyCamper [27 Aug : 01:11] Hehe, 3 NYC bots on the server. If they played like the real thing, I'd be scared.
bullet McNugget [27 Aug : 00:38] How ya doin?!
bullet Germanator [26 Aug : 19:28] Hey Nugget!
bullet McNugget [26 Aug : 15:58] Hey [dUsTy] Clan!!!!!!!!!!! Ily <3 LOL
bullet Candy [26 Aug : 14:00] LOL no kidding!
bullet UnhappyCamper [26 Aug : 13:51] haha, i can see Dave or Rabbit looking that up and thinking "I'm in the clan!"
bullet Jason [26 Aug : 13:16] then the stats picked it up and added hom the clan
bullet Jason [26 Aug : 13:16] he prolly put our tag on once for a second, and killed someone with it on.
bullet UnhappyCamper [26 Aug : 13:06] that is a good question.
bullet Zimnos [26 Aug : 13:00] why does it say in the server stats that silly rabbit is in the clan?
bullet cake' [26 Aug : 12:24] ROFL! Nice.
bullet UnhappyCamper [26 Aug : 08:02] Man, worked my ass off yesterday, got out late and frustrated. Came home last night ready to bazooka the hell out of people ingame and #$%@ cable and internet was down. Had to play (gasp) Solitaire, but i got my ass kicked so it was kinda like Dod in that sense.
bullet cake' [26 Aug : 04:11] God may have invented an ac, but did he invent a way to have it run forever?
bullet wolfeshaman [26 Aug : 02:53] whats going on. popping in to say hello to you all. got a new job now working for amazon sun through thurs 7pm-330am...
bullet McNugget [26 Aug : 00:42] Tosh.O = Epic Win
bullet Candy [25 Aug : 23:50] UC - dry heat...heat is heat....but you are somewhat right...muggy heat is WAY worse....but 107 is hot no matter how you slice it!
bullet Hawkeye@-- [25 Aug : 23:08] Another exuse to have a summer bbc "STEAK"
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[dUsTy] Team Speak
Half-Life Commands
So have you ever wondered How many commands there are in Half-Life? Here's a list of the non mod specific ones.

Command
/ Variable Name

Who
Uses It?

General
Category

Description

_snd_mixahead
0.100

client

audio

sets
sound mixahead value - similar to s_mixahead in Quake2 - can fix
stuttering issues with some sound cards

_vid_default_mode
0

client

video

sets
default video mode (screen resolution)

_vid_default_mode_win
3

client

video

sets
default windowed video mode (screen resolutoin)

_vid_wait_override
0

client

video

sets
video wait override

_windowed_mouse
0

client

player

enables
mouse in windowed mode

+alt1

 

 

 

+alt2

 

 

 

+attack

client

player

fire

+attack2

client

player

secondary
fire - *see special

+back

client

player

move
backwards

+camdistance

client

chase
cam

moves
chase cam perspective away from player - *works only if
thirdperson is activated

+camin

client

chase
cam

moves
chase cam forward - *works only if thirdperson is activated

+cammousemove

client

chase
cam

moves
chase with mouse - *works only if thirdperson is activated

+camout

client

chase
cam

moves
chase cam backward - *works only if thirdperson is activated

+campitchdown

client

chase
cam

decreases
chase cam pitch to look down - *works only if thirdperson is
activated

+campitchup

client

chase
cam

increases
chase cam pitch to look up - *works only if thirdperson is
activated

+camyawleft

client

chase
cam

tilts
chase cam left - *works only if thirdperson is activated

+camyawright

client

chase
cam

tilts
chase cam right - *works only if thirdperson is activated

+det20

client

player

sets
detpack with 20 second timer - * demo class only

+det5

client

player

sets
detpack with 5 second timer - * demo class only

+det50

client

player

sets
detpack with 50 second timer - * demo class only

+duck

client

player

crouches

+forward

client

player

moves
forward

+gren1

client

player

launches
grenade type 1 - *see primegrenX, throwgren

+ip
xxx.xxx.xxx.xxx

 

 

sets
ip address

+gren2

client

player

launches
grenade type 2 - *see primegrenX, throwgren

+jlook

client

joystick

enables
joystick to look around

+jump

client

player

jumps

+klook

client

player

enables
the keyboard to look around

+left

client

player

strafes
left

+lookdown

client

player

looks
down

+lookup

client

player

looks
up

+mlook

client

mouse

enables
mouse to look around

+movedown

client

player

moves
player down - *climbing down a ladder, swimming down

+moveleft

client

player

strafes
left

+moveright

client

player

strafes
right

+moveup

client

player

moves
player up - *climbing up a ladder, swimming up

+reload

client

player

reloads
current weapon

+right

client

player

strafes
right

+showscores

client

player

shows
player scores and pings

+speed

client

player

forces
player to walk if 'always run' is enabled, and forces player to
run if 'always run' is disabled

+strafe

client

player

strafe
modifier - while this is held down, use direction keys to strafe
in different directions

+use

client

player

uses
an item- such as a button, machine gun, etc.

addip
<min> <ipaddress>

server

server
admin

adds
an ip address to the filterban list - * use 0 minutes to make the
addition permanent
[more]

adm_ban

client

tfc
admin

bans
the current player in the player's list from the server - must
have admin status of server by using the "admin <password>"

command

adm_ceasefire

client

tfc
admin

pauses
or unpauses the game - must have admin status of server by using
the "admin <password>" command

adm_countplayers

client

tfc
admin

shows
the number of players on a server and their teams - must have
admin status of server by using the "admin <password>"
command

adm_deal

client

tfc
admin

begins
a cycle in the player's list that asks to kick, ban, or next for
each player - must have admin status of server by using the "admin
<password>" command

adm_kick

client

tfc
admin

kicks
the current player in the player's list from the server - must
have admin status of server by using the "admin <password>"

command

adm_listplayers

client

tfc
admin

lists
all players and their ip addresses - must have admin status of
server by using the "admin <password>" command

adm_next

client

tfc
admin

advances
to the next player in the player's list - must have admin status
of server by using the "admin <password>" command

admin
<password>

client

tfc
admin

after
server has set "tfc_adminpwd", use this in the in-game
console to gain admin status of the server and can use any of the
"adm_*" commands

alias
<name> "cmd1; cmd2"

client

player

binds
commands together in an alias to perform mutiple tasks at the hit
of one button

allowupload

client

uploading/
downloading

toggles
the uploading of local decals and models to the server on/off

ambient_fade
100

client

audio

sets
the distance at which ambient sounds fade away

ambient_level
0.300

client

audio

sets
the sound level for ambient sounds

appenddemo
<demoname>

client

demo

records
a demo and appends it to the demo file in existence at
Half-Life/Valve/ demo.dem

autosave

client

player

enables
autosave feature

banid
<minutes> <uniqueid>

server

server
admin

bans
a player from a server using their uniqueid - get this unique id
from the "users" command - 0 minutes is a permanent ban
- **Version 4.0.1.3+ only
[more]

banid
<minutes> <uniqueid> kick

server

server
admin

bans
AND kicks a player from a server using their uniqueid - get this
unique id from the "users" command - 0 minutes is a
permanent ban - **Version 4.0.1.3+ only
[more]

begin

 

 

 

bgetmod

client

player

requests
batch mod status

bgetsv

client

player

requests
batch server list

bgmbuffer
4096

client

audio

sets
the CD audio buffer size

bgmvolume
0

client

audio

toggles
CD audio on/off- * 1 is 'on', 0 is 'off'

bind
<key> <command>

client

player

combines
a <key> with a command or alias

bottomcolor
6

client

player

sets
the bottom color of the player model

brightness
1

client

video

enables
glare reduction - *the higher the value, the brighter it gets

build

client

player

displays
the build menu to choose from sentry or dispenser - *engineer
class only

c_maxdistance
200

client

chase
cam

sets
the maximum distance of the chase cam

c_maxpitch
90

client

chase
cam

sets
the maximum pitch of the chase cam

c_maxyaw
135

client

chase
cam

sets
the maximum yaw of the chase cam

c_minidistance
30

client

chase
cam

sets
the minimum distance of the chase cam

c_minpitch
0

client

chase
cam

sets
the minimum pitch of the chase cam

c_minyaw
-135

client

chase
cam

sets
the minimum yaw of the chase cam

cam_command
0

client

chase
cam

toggles
chase cam commands on/off - * 1 is 'on', 0 is 'off'

cam_contain
0

client

chase
cam

toggles
chase cam auto-contain in current room on/off - * 1 is 'on', 0 is
'off'

cam_idealdist
64

client

chase
cam

sets
the preferred distance from the player model to the chase cam -
*works only if thirdperson is activated

cam_idealpitch
0

client

chase
cam

sets
the preferred pitch for the chase cam - *works only if thirdperson
is activated

cam_idealyaw
90

client

chase
cam

sets
the preferred yaw for the chase cam - *works only if thirdperson
is activated

cam_snapto
0

client

chase
cam

sets
the preferred snap interval for the chase cam - *works only if
thirdperson is activated

cancelselect

client

player

cancels
selection

cd

client

audio

controls
CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays
track X using tracks 1-16

centerview

client

player

centers
the players view

changeclass

client

player

displays
the change class menu

changelevel
<mapname>

client/
server

server
admin

changes
the map and maintains client connections

changelevel2
<mapname>

client/
server

server
admin

continues
the current game on a new map

changeteam

client

player

displays
the team change menu

chase_back
100

client

chase
cam

sets
the preferred chase cam distance from the player when backing up

chase_right
0

client

chase
cam

sets
the preferred offset to the side for the chase cam

chase_up
16

client

chase
cam

sets
the preferred offset up for the chase cam

cl_adaptive

client

player

displays
time, dropped packet %, average latency, up/down rates, and frames
per second (FPS)

cl_allow_download
0

client

uploading/
downloading

toggles
download of maps, models and decals when joining a server - * 1 is
'on', 0 is 'off'

cl_allow_upload
0

client

uploading/
downloading

toggles
upload of maps, models and decals when joining a server - * 1 is
'on', 0 is 'off'

cl_allowdownload
0

client

uploading/
downloading

toggles
download of maps, models and decals when joining a server - * 1 is
'on', 0 is 'off'

cl_allowupload
0

client

uploading/
downloading

toggles
upload of maps, models and decals when joining a server - * 1 is
'on', 0 is 'off'

cl_anglespeedkey
0.670

client

player

sets
the speed that the direction keys change the view angle

cl_appendmixed
0

client

audio

toggles
the forcing the playing of mixed sounds as sequential sounds
instead - * 1 is 'on', 0 is 'off'

cl_backspeed
400

client

player

sets
the backup speed of a player - number can only go as fast as a
particular server allows

cl_bitcounts

client

player

shows
list of bits received for each player, with delta values

cl_bob
0.010

client

player

sets
the amount that the view bobs while the player is running

cl_bobcycle
0.800

client

player

sets
how frequently the view of a player bobs while running

cl_bobup
0.500

client

player

sets
the amount that the view of a player bobs while running

cl_download_ingame
0

client

uploading/
downloading

toggles
downloads of models and decals during a game - * 1 is 'on', 0 is
'off'

cl_download_max
0

client

uploading/
downloading

sets
the maximum number of files downloaded from a server

cl_downloadinterval
1

client

uploading/
downloading

sets
the minimum time in between downloads from a server

cl_forwardspeed
400

client

player

sets
the forward speed of a player - *can only go as fast as the server
allows

cl_gaitestimation
1

client

player

enables
estimated player stepping motion

cl_gg
0

client

player

toggles
game gauge mode - * 1 is 'on', 0 is 'off'

cl_himodels

client

player

toggles
higer quality player models - * 1 is 'on', 0 is 'off'

cl_messages

client

player

shows
server messages

cl_movespeedkey
0.300

client

player

sets
movement speed for keyboard use

cl_nodelta

client

player

toggles
delta compression - * 1 is 'on', 0 is 'off'

cl_nopred
0

client

player

toggles
client-side prediction - * 1 is 'on', 0 is 'off'

cl_pitchdown
<angle>

client

player

sets
the maximum angle to look down - *default is 89

cl_pitchspeed
225

client

player

sets
the speed at which the pitch changes

cl_pitchup
<angle>

client

player

sets
the maximum angle to look up - *default is 89

cl_pred_fraction
0.5

client

player

sets
the client-side prediction faction - *closer to 1.0 is more
prediction

cl_pred_link
1

client

player

sets
the client-side prediction link value

cl_pred_maxtime
255

client

player

sets
the maximum client-side prediction time

cl_predict_players
1

client

player

toggles
prediction of other players - * 1 is 'on', 0 is 'off'

cl_print_custom

client

player

displays
loaded custom . wad files or decals

cl_resend
3

client

player

sets
the resend count

cl_rollangle
2

client

video

sets
the view tilt angle for roll motion

cl_rollspeed
200

client

video

sets
the view tilt speed

cl_shownet
0

client

player

toggles
the display of network packet numbers - * 1 is 'on', 0 is 'off'

cl_showsizes
0

client

player

toggles
the display of network packet size graph - * 1 is 'on', 0 is 'off'

cl_sidespeed
400

client

player

sets
the strafing speed of a player

cl_skycolor_b
0

client

video

sets
the blue component of the sky color

cl_skycolor_g
0

client

video

sets
the green component of the sky color

cl_skycolor_r
0

client

video

sets
the red component of the sky color

cl_skyname
<name>

client

video

sets
the sky pattern - * such as 'cl_skyname desert'

cl_skyvec_x
0

client

video

sets
the sky pattern position x-coordinate

cl_skyvec_y
0

client

video

sets
the sky pattern position y-coordinate

cl_skyvec_z
0

client

video

sets
the sky pattern position z-coordinate

cl_slist
10

client

player

sets
the number of servers in the serverlist

cl_solid_players
1

client

player

toggles
solid player models - * 1 is 'on', 0 is 'off'

cl_timeout
305

 

 

sets
the inactivity time brfore a client times out

cl_upload_max
0

 

 

sets
the maximum number of files a client can upload to a server

cl_upspeed
320

client

player

sets
the speed of a player when he climbs up

cl_usr

client

player

displays
user HUD information

cl_view

client

player

displays
list of current on-screen entities

cl_waterdist
4

client

player

sets
the underwater distance

cl_yawspeed
210

client

player

sets
the turning speed - * only will go as fast as a server allows

clear

client

player

clears
the console screen

clearlist

client

player

clears
the server list

clientport
27005

client

player

sets
the port that the client will use to connect to a server

cmd

client

player

can
use this in conjunction with a command

cmdlist

client/
server

all

lists
all of the console commands - * if you type 'cmdlist a', it will
only list those commands that begin with the letter a, and so on -
also, 'cmdlist log logfile writes the list to C:\logfile

con_notifytime
4

 

 

sets
client notification time

connect
<ip address>

client

player

connects
to a server with the used ip address

contimes
<n>

 

 

shows
n overlay lines - * n = 4 to 64

coop
0

 

 

toggles
cooperatice play mode - * 1 is 'on', 0 is 'off'

cr_demoman
#

server

server
admin

sets
the number of demomen allowed on a team

cr_engineer
#

server

server
admin

sets
the number of engineers allowed on a team

cr_hw
#

server

server
admin

sets
the number of hw's allowed on a team

cr_medic
#

server

server
admin

sets
the number of medics allowed on a team

cr_pyro
#

server

server
admin

sets
the number of pyros allowed on a team

cr_sniper
#

server

server
admin

sets
the number of snipers allowed on a team

cr_soldier
#

server

server
admin

sets
the number of soldiers allowed on a team

cr_spy
#

server

server
admin

sets
the number of spies allowed on a team

crc
<mapname>

 

 

displays
the crc value for the map at maps\<mapname>.bsp

crosshair
0

client

player

toggles
the crosshair on/off - * 1 is 'on', 0 is 'off'

customrsrclist
<arg>

 

 

issues
a resource request

cvarlist

client/
server

all

lists
all the console variables in the console - * 'cvar log filename'
will write this list to the file C:\filename

d_spriteskip

 

 

 

dc
0

client

player

toggles
the display of the class briefings - * 1 is 'on', 0 is 'off'

deathmatch
0

 

 

toggles
deathmatch mode - * 1 is 'on', 0 is 'off'

decalfrequency
<seconds>

server

server
admin

sets
how frequently players can display their logo - * default is 30

default_fov
90

client

player

sets
the default field of view in degrees - * smaller number is a
smaller angle of view, while a larger number is a larger field of
view

demos

client

demo

runs
a loop of demos set with startdemos

detdispenser

client

player

remotely
detonates ammo dispenser - * engineer class only

developer
0

mod
authors

developers

toggles
on/off special developer debug console messages - * 1 is 'on', 0
is 'off'

discard

client

player

drops
unusable ammo

disconnect

client

player

disconnects
a player from a server

displaysoundlist
0

client

audio

toggles
on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'

download

client

uploading/
downloading

begins
downloading files from a server - * only if 'cl_download_ingame'
is set to 1

dropclient

 

 

disconnects
a client from a server

echo
"message"

client

player

echos
text to the console - * useful for letting a player know that a
script or .cfg file was loaded successfully

edgefriction
2

 

 

sets
the amount of friction between players and objects

enableconsole

client

player

enables
the console screen

endmovie

client

player

ends
a currently ongoing movie

entities

mod
authors

developers

lists
currently loaded entities

envmap

 

 

creates
the 6 .bmp images for sky boxes from the player's current position

escape

client

player

acts
as <ESCAPE> key by hiding the console and cancelling
selections

exec
<filename>

client/
server

all

executes
a script of .cfg file

exit

client/
server

all

closes
a game or dedicated server program to windows without confirmation

fakelag
0

client

player

simulates
lag - * the higher the number, the more simulated lag

fakeloss
0

client

player

simulates
packet loss - * the higher the value, the more simulated packet
loss

feign

client

player

fake
death - * spy class only

filterban
0

server

server
admin

toggles
ip banning - * 1 is 'on', 0 is 'off'
[more]

firstperson

client

player

enables
first person viewing of the game

flaginfo

client

player

displays
flag status

flush

 

 

flushes
the memory and reloads the map

fly

 

 

 

force_centerview

client

player

forces
the player's view to look straight ahead

fps_lan
31

client

player

sets
the maximum framerate on a LAN game

fps_modem
31

client

player

sets
the maximum framerate in an internet game

fps_single
80

client

player

sets
the maximum framerate in a single playergame

fullinfo
<complete info string>

 

 

displays
user information

fullserverinfo

 

 

displays
server information

gamma
3

client

video

sets
the gamma level

getcertificate

client

player

gets
certificate from WON

getsv

client

player

lists
each server's ip address and the total number of servers

gg
<demoname>

client

demo

runs
the game gauge benchmark using <demoname> - * 'cl_gg' must
be set to 1

gl_affinemodels
0

client

video

 

gl_alphamin
0.250

client

video

sets
the minimum alpha blending level

gl_clear
0

client

video

toggles
visual quality - * cracks between textures show when set to 1

gl_cull
1

client

video

toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0
will lower fps

gl_d3dflip
0

client

video

toggles
reversed rendering order for D3D

gl_dither
1

client

video

toggles
dithering - * 1 is 'on', 0 is 'off'

gl_dump

client

video

lists
the data for the video card: vendor, renderer, version, and
extensions used

gl_flipmatrix
0

client

video

toggles
special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is
'on', 0 is 'off'

gl_keeptjunctions
0

client

video

toggles
showing of cracks between textures - * 1 is 'on', 0 is 'off', with
1 being the better quality and slower fps

gl_lightholes
0

client

video

toggles
light holes - * 1 is 'on', 0 is 'off'

gl_log
<logfilename>

client

video

writes
graphic debug messages to <logfilename>

gl_max_size
256

client

video

sets
the maximum texture size

gl_monolights
0

client

video

toggles
a uniform light source with no shadows - * 1 is 'on', 0 is 'off',
and works in OpenGL only

gl_nobind
0

client

video

toggles
the replacement of textures with alphanumeric characters - * 1 is
'on', 0 is 'off'

gl_overbright
0

client

video

toggles
maximum brightness mode - * 1 is 'on', 0 is 'off'

gl_palette_tex
0

client

video

toggles
paletted textures - * 1 is 'on', 0 is 'off'

gl_picmip
0

client

video

sets
the rendering quality - * higher the number is faster but lower
quality

gl_playermip
0

client

video

sets
the player rendering quality - * higher the number is faster but
lower quality

gl_polyoffset
4

client

video

sets
the polygon offset - try out different values for texture
flickering problems

gl_reporttjunctions
0

client

video

toggles
writing T-junction reporting to the console

gl_round_down
3

client

video

sets
the texture rounding down value - * higher the number faster but
lower quality

gl_smoothmodels
0

client

video

toggles
model smoothing - * 1 is 'on', 0 is 'off'

gl_spriteblend
0

client

video

toggles
blending sprite graphics - * 1 is 'on', 0 is 'off'

gl_texels

client

video

reports
the number of texels uploaded to the video card

gl_texsort
0

client

video

toggles
a texel sort - * 1 is 'on', 0 is 'off'

gl_texturemode
[type]

client

video

sets
the rendering mode in order from the lowest quality but fastest to
highest quality which is slower - * [type] options are:
gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two
deal with bilinear filtering) and gl_nearest_mipmap_linear,
gl_linear_mipmap_linear (which deals with trilinear filtering)

gl_wateramp
0.300

client

video

 

gl_zmax
4096

client

video

sets
the maximum size for the Z-Buffer

gl_ztrick
1

client

video

toggles
the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'

god

client

player

god
mode makes player invincible - * 'sv_cheats' must be set to 1

graphheight
64

client

player

sets
the height of the r_netgraph display

graphhigh
512

client

player

sets
the maximum value of the r_netgraph display

graphmean
1

client

player

sets
the mean value of the r_netgraph display

graphmedian
128

client

player

sets
the median value of the r_netgraph display

heartbeat

server

server
admin

sends
a heartbeat signal to the master server to "remind" the
master server that your server is still online and available

hideconsole

client

player

hides
the console

hisound
1

client

audio

toggles
high-quality sound - * 1=22kHz, 0=11kHz

host_framerate
0

server

server
admin

sets
the speed that the host/server interacts with the game

host_killtime
0

 

 

sets
a time delay before killing the server

hostname
<name>

server

server
admin

sets
the server hostname
[more]

hostport
27015

server

server
admin

sets
connection port for the server

hpkextract
<filename> [all|1 idx]

mod
authors

developers

extracts
files from hpk file - * opts = <hpkname> [all | single
index]

hpklist
<hpkfilename>

mod
authors

developers

lists
the files in <hpkfilename>

hpkremove
<name> <index>

mod
authors

developers

removes
files from <hpkfilename>

hpkval
<filename>

mod
authors

developers

displays
the checksum value for <hpkfilename>

hud_centerid
0

client

player

toggles
player ID display - * 1 is 'on', 0 is 'off'

hud_deathnotice_time
6

client

player

sets
how long death messages remain onscreen

hud_drawhistory_time
5

client

player

sets
how long HUD item icons remain onscreen

hud_fastswitch
0

client

player

toggles
fast weapon switching - * 1 is 'on', 0 is 'off'

hud_saytext_time
5

client

player

sets
how long chat messages remain onscreen

impulse
100

client

player

enables
flashlight

impulse
101

 

 

gives
all weapons and ammo - * 'sv_cheats' must be set to 1

impulse
201

client

player

sprays
logo decal

info
<userid>

client/
server

player/
server admin

lists
info on a player

interp

client

player

enables
frame interpolation

invlast

client

player

selects
previous item in inventory

invnext

client

player

selects
next item in inventory

invprev

client

player

selects
previous item in inventory

ip
xxx.xxx.xxx.xxx

 

 

sets
ip address

ip_clientport
0

client

player

sets
the client port for a TCP/IP game

ip_hostport
0

server

server
admin

sets
the server port for a TCP/IP game

ipx_clientport
0

client

player

sets
the client port for an IPX game

ipx_serverport
0

server

server
admin

sets
the server port for an IPX game

joyadvanced
0

client

joystick

 

joyadvancedupdate

client

joystick

enables
advanced joystick settings

joyadvaxisr
0

client

joystick

 

joyadvaxisv
0

client

joystick

 

joyadvaxisx
0

client

joystick

 

joyadvaxisy
0

client

joystick

 

joyadvaxisz
0

client

joystick

 

joyforwardsensitivity
-1

client

joystick

 

joyforwardthreshold
0.150

client

joystick

 

joyname
0

client

joystick

 

joypitchsensitivity
1

client

joystick

 

joypitchthreshold
0.150

client

joystick

 

joysidesensitivity
-1

client

joystick

 

joysidethreshold
0.150

client

joystick

 

joystick
0

client

joystick

toggles
the use of the joystick - * 1 is 'on', 0 is 'off'

joywwhack1
0

client

joystick

 

joywwhack2
0

client

joystick

 

joyyawsensitivity
-1

client

joystick

 

joyyawthreshold
0.150

client

joystick

 

keys

server

server
admin

shows
the CD key info
[more]

kick
<player>

server

server
admin

kicks
a player from a server using their name
[more]

kick
# <keys#>

server

server
admin

kicks
a player from a server using their id keys # - get this # from
using the "keys" command
[more]

kick
# <userid>

server

server
admin

kicks
a player from a server using their userid - get the userid from
using the "users" command - **Version 4.0.1.3+ only
[more]

kill

client

player

player
suicides to respawn again

killserver

server

server
admin

shuts
down the server

lambert
1.500

 

 

 

lcd_x
0

 

 

may
have something to do with lcd display monitors

lcd_yaw
0

 

 

may
have something to do with lcd display monitors

lightgamma
2.500

client

video

sets
the lighting gamma value

list

client

player

lists
local servers found after using the 'slist' commands

listdemo
<demoname>

client

demo

lists
information about <demoname>

listid

server

server
admin

lists
the uniqueid's in the banlist

listip

server

server
admin

lists
the ip addresses in the filterban list

load
<name>

client

player

loads
a saved game

loadas8bit
0

client

audio

toggles
the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is
'off'

localinfo

client

player

shows
local settings

log
on
log off

server

server
admin

toggles
logging
[more]

logaddress
<ip> <port>

server

server
admin

sets
the address for logfile when logging to a remote machine

logos

 

 

lists
decals

lookspring
0

client

mouse

toggles
automatic view centering when 'mlook' is deactivated - * 1 is
'on', 0 is 'off'

lookstrafe
0

client

mouse

toggles
mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'

lservercfgfile

server

server
admin

sets
the listen server config file - default is listenserver.cfg

m_filter
0

client

mouse

toggles
mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'

m_forward

client

mouse

sets
the mouse forward speed sensitivity multiplier

m_pitch
0.022

client

mouse

sets
the mouse pitch (up and down motion) speed sensitivity multiplier
- * negative numbers result in an inverted mouselook

m_side
0.800

client

mouse

sets
the mouse strafing speed sensitivity multiplier

m_yaw
0.022

client

mouse

sets
the yaw speed sensitivity multiplier

map
<mapname>

client/
server

server
admin

changes
the map running on server  and disconnects currently
connected players
[more]

mapcyclefile
0

server

server
admin

specifies
the name of the list of maps to cycle through on a server - *
default is 'mapcycle.txt'

maps
<substring>

server

server
admin

lists
maps containing <substring>

maxplayers
16

server

server
admin

sets
maximum number of clients allowed on a server
[more]

mcache

 

 

lists
modem cache contents

menuselect
<x>

client

player

selects
item <x> from a menu

messagemode
<text>

client

player

displays
<text> to all other players on a server

messagemode2
<text>

client

player

displays
<text> to only other players on same team

model
<modelname>

client

player

changes
current player model to <modelname>

motd

client

player

displays
the Message Of The Day from the server's motd.txt file
[more]

motd_display_time
8

server

server
admin

sets
the amount of time that the motd will remain displayed on players'
screens

mp_autocrosshair
0

server

server
admin

toggles
the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'

mp_decals
300

server

server
admin

sets
the maximum number of decals to be displayed at a time
[more]

mp_falldamage
0

server

server
admin

toggles
realistic fall damage - * 1 is 'on', 0 is 'off'
[more]

mp_flashlight
0

server

server
admin

toggles
use of flashlight for clients - * 1 is 'on', 0 is 'off'
[more]

mp_footsteps
0

server

server
admin

toggles
footstep sounds - * 1 is 'on', 0 is 'off'
[more]

mp_forcerespawn
0

server

server
admin

toggles
forcing clients to immediately respawn when killed - * 1 is 'on',
0 is 'off'
[more]

mp_fraglimit
40

server

server
admin

sets
number of frags that changes maps when reached
[more]

mp_friendlyfire
0

server

server
admin

toggles
friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
[more]

mp_logecho
0

server

server
admin

toggles
logging of echo commands - * 1 is 'on', 0 is 'off'

mp_logfile
0

server

server
admin

toggles
logging during multiplayer games - * 1 is 'on', 0 is 'off'

mp_teamlist
<teamname/modelname;
teamname/modelname>

server

server
admin

sets
the teamnames and models used for the teams in teamplay mode
[more]

mp_teamplay
21

server

server
admin

set
the flag number (such as 21 listed here) to enable teamplay with
that flag number's corresponding actions
[more]

mp_timelimit
25

server

server
admin

sets
the time in minutes between map changes
[more]

mp_weaponstay
0

server

server
admin

toggles
whether weapons remain after a player picks them up - * 1 is 'on',
0 is 'off'
[more]

name
<playername>

client

player

used
to change a player's name

netbad

 

 

simulates
a bad network connection

netchokeloop
0

 

 

 

netmax

 

 

displays
maximum packets and game packets

netusage
0

client

player

toggles
a network usage graph - * 1 is 'on', 0 is 'off'

new

client

player

begins
a new singleplayer game

nextdl

client

player

downloads
next file

noclip
0

client

player

if
turned on, players can walk through walls - * 1 is 'on', 0 is
'off', and 'sv_cheats' must be set to 1

nosound
0

client

audio

toggles
sound - * 1 is 'on', 0 is 'off'

notarget
0

client

player

makes
players ignore you - * 'sv_cheats' must be set to 1

notify

 

 

 

password
<pass>

server

server
admin

sets
private server password

path

server

server
admin

displays
current search path

pausable
0

server

server
admin

toggles
whether or not clients can pause a server game - * 1 is 'on', 0 is
'off'
[more]

pause

client

player

pauses
a game

ping

server

server
admin

displays
pings of all clients

pingservers

client

player

displays
pings of servers in the serverlist

pingsv
<ip:port>

client

player

pings
a server at <ip:port>

play
<filename>

client

audio

plays
a .wav designated by <filename>

playdemo
<filename>

client

demo

plays
<filename>.dem at normal speed

playvol
9

client

demo

sets
demo playback volume

pm_nostucktouch
0

 

 

 

pm_nostudio
0

 

 

 

pm_pushfix
0

 

 

 

pm_worldonly
0

 

 

 

pointfile
<filename>

 

 

loads
maps\<filename>.pts

port
27015

server

server
admin

sets
the defualt server connection port

precache
0

client

player

toggles
preloading of all needed files at map start - * 1 is 'on', 0 is
'off'

prespawn

client

player

 

primegren1

client

player

primes
grenade type 1

primegren2

client

player

primes
grenade type 2

protocol

 

 

 

ptrack

 

 

 

pushlatency
-100

client

player

set
this number to the inverse of your ping to help latency

quit

client/
server

all

exits
to windows without confirmation

r_decals
250

client

player

sets
the maximum number of decals

r_drawadaptive
0

 

 

 

r_drawentities
0

client

player

toggles
drawing player models and sprites - * 1 is 'on', 0 is 'off'

r_drawviewmodel
0

client

player

toggles
drawing player weapon model - * 1 is 'on', 0 is 'off'

r_dynamic
0

client

video

toggles
dynamic lighting - * 1 is 'on', 0 is 'off'

r_fullbright

client

player

toggles
maximum brightness in local games only - * 1 is 'on', 0 is 'off'

r_glowshellfreq
2.2

 

 

 

r_lightmap
< map#>

client

developers

software
rendering mode only - * displays one of four (0,1,2,3) possible
lightmaps to view range of switched lights

r_lightstyle
<style#>

client

developers

software
rendering mode only - * displays only specified lighting style for
viewing full range of pulsing, blinking, etc. lighting effects

r_mirroralpha
0

client

player

toggles
reflective textures - * 1 is 'on', 0 is 'off'

r_mmx
0

client

player

toggles
MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'

r_netgraph
0

client

player

toggles
graph of network conditions - * 1 is 'on', 0 is 'off', yellow =
bad, red = horrible

r_norefresh
0

 

 

toggles
clearing HUD and console before redrawing - * 1 is 'on', 0 is
'off'

r_novis
0

 

 

toggles
drawing underwater polygons - * 1 is 'on', 0 is 'off',
'r_wateralpha' must be set to 1

r_shadows
0

client

player

toggles
players' shadows - * 1 is 'on', 0 is 'off'

r_speeds
0

client

developers

toggles
average fps, draw speed and polygon info - * 1 is 'on', 0 is
'off', very useful when making maps

r_traceglow
0

 

 

toggles
inclusion of monsters in glow sprite occlusion checking - * 1 is
'on', 0 is 'off'

r_wadtextures
0

 

 

 

r_wateralpha
0

client

player

toggles
alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis'
must be set to 1

rate
5000

client

player

sets
client data rate - * 1000 - 5000 for modems, and 10000+ for LAN

rcon
<password>
rcon <command>

client/
server

server
admin

remote
console command of a server - * <password> must be given
first by rcon client before any commands will be accepted by the
server
[more]

rcon_address
<ip addy>

server

server
admin

sets
the rcon ip address
[more]

rcon_password
<pass>

server

server
admin

sets
the rcon password
[more]

rcon_port
27015

server

server
admin

sets
the rcon console port
[more]

reconnect

client

player

reconnects
to the current server

record
<filename>

client

demo

begins
to record a demo and saves it to Half-Life\Valve\<filename>.dem

registered
0

server

server
admin

 

reload

client/
server

server
admin

reloads
current map

removedemo
< demo> <sgmt>

 

demo

removes
a segment <sgmt> from < demo>

removeid
<uniqueid>

server

server
admin

removes
uniqueid from being banned on a server - **Version 3.0.1.3 /
4.0.1.3+ only
[more]

removeip
<ip addy>

server

server
admin

removes
ip address from the filterban list
[more]

resourcelist

client

player

lists
all loaded resources

resources

client

player

lists
loaded decals

restart

client/
server

server
admin

restarts
the current map and cleans the slate

retry

client

player

tries
four more times to connect to a server that has already failed
four connect attempts

room_delay
0.3

client

audio

3D
sound setting

room_dlylp
2

client

audio

3D
sound setting

room_feedback
0.42

client

audio

3D
sound setting

room_left
0

client

audio

3D
sound setting

room_lp
0

client

audio

3D
sound setting

room_mod
0

client

audio

3D
sound setting

room_off
0

client

audio

3D
sound setting

room_refl
0

client

audio

3D
sound setting

room_refl
0

client

audio

3D
sound setting

room_rvblp
0

client

audio

3D
sound setting

room_size
0

client

audio

3D
sound setting

room_type
20

client

audio

3D
sound setting

s_2dvolume
1

client

audio

maximum
volume at which 2D sounds are played - * range from 0 to 1.0

s_a3d
0.000000

client

audio

toggles
A3D support - * 1 is 'on', 0 is 'off'

s_automax_distance
30

client

audio

sets
the distance for maximum sound volume

s_automin_distance
2

client

audio

sets
the distance for minimum sound volume

s_blipdir
0

 

 

 

s_bloat
2.0

client

audio

bloat
factor for polygons in A3D 2.0 only

s_buffersize
65536

client

audio

sets
the buffer size

s_disable_a3d
0

client

audio

toggles
disabling a3D - * 1 is 'on', 0 is 'off'

s_distance
60

client

audio

adjust
the ratio of game units to meters, affecting velocity, positioning
and distance - * higher the number, the closer everything gets in
audio terms - range from 0 to infinity

s_doppler
0.0

client

audio

adjusts
the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is
very sensitive

s_eax
0

client

audio

toggles
EAX support - * 1 is 'on', 0 is 'off'

s_enable_a3d

client

audio

enables
A3D support

s_geometry
0

client

audio

toggles
geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_leafnum
0

 

 

 

s_materials
0

 

 

 

s_max_distance
1000

client

audio

maximum
distance from the listener before rolloff is no longer applied - *
valid range from 's_min_distance' to infinity

s_min_distance
5

client

audio

minimum
distance a source will be from the listener before rolloff is
applied - * range from 0 to 's_max_distance'

s_numpolys
200

client

audio

maximum
polygons to be rendered in A3D 2.0 only - setting this to 0 is the
same as turning off 's_geometry' - * range from 0 to infinity

s_occfactor
0.250

client

audio

transmission
value of material - the smaller the number, the less sound passes
through material - * range from 0 to 1.0

s_occlude
0

client

audio

toggles
sound passing throug material (occlusions) in A3D 2.0 only - * 1
is 'on', 0 is 'off'

s_polykeep
1000000000

client

audio

 

s_polysize
10000000

client

audio

 

s_refdelay
4

client

audio

delays
between a source and its closest reflection in A3D 2.0 only -
higher the delay, the more time it takes between when the source
and its first reflection is played - * range from 0 to 100

s_refgain
0.4

client

audio

adjusts
the gain on each reflection in A3D 2.0 only, where the effects of
distance are increased: high frequencies are filtered and volume
lowered - * range from 0 to 10

s_rolloff
1.0

client

audio

 

s_showtossed
0

client

audio

 

s_usepvs
0

client

audio

 

s_verbwet
0.25

client

audio

controls
the wet/dry mix of reverb for A3D only - higher the number, the
more wet the sounds - * range from 0 to 1.0

save

client

player

save
current game in single player only

saveme

client

player

calls
for a medic

say
"message"

client

player

chat
with all other players on a server

say_team
"message"

client

players

relay
a message to only your teammates

scr_centertime
2

 

 

sets
how long server messages remain on the screen

scr_connectmsg
"msg"

 

 

displays
"msg" in screen's lower left

scr_connectmsg1
"msg"

 

 

displays
"msg" 1 in screen's lower left

scr_connectmsg2
"msg"

 

 

displays
"msg" 2 in screen's lower left

scr_conspeed
600

client

player

sets
the console scroll speed

scr_ofsx
0

client

player

sets
the screen message offset

scr_ofsy
0

client

player

sets
the screen message offset

scr_ofsz
0

client

player

sets
the screen message offset

scr_printspeed
7

client

player

sets
the screen message print speed

scr_transparentui
1

 

 

 

screenshot

client

player

captures
the screen and saves it in the Half-Life/Valve directory

sensitivity
9

client

mouse

sets
the sensitivity of the mouse

servercfgfile

server

server
admin

sets
the sercer config file - * default is server.cfg

serverinfo

client

player

displays
the server infromation

serverprofile
<profile string>

server

server
admin

sets
the server profile

setdemoinfo
< demo> <sgmt> info

client

demo

adds
information to a demo, such as a text title, play 'tracknum', fade
<in/out> or <fast/slow>

setinfo

client

player

-
* i.e., 'setinfo "ts" "0"' or 'setinfo "dc"
"0"'

setinfo
tf_id <Battle ID>

client

player

sets
the tfc clan battle id
[more]

setmaster
<ip or hostname>

server

server
admin

sets
the master server - * use either an ip addy or a hostname
[more]

sfeign

client

player

fakes
death - * spy class only

shortname

client

player

displays
client's name

showdrop
0

client

player

toggles
the display of dropped packets - * 1 is 'on', 0 is 'off'

showinfo
0

client

player

toggles
display of all packets - * 1 is 'on', 0 is 'off'

showpackets
0

client

player

toggles
network packet info display - * 1 is 'on', 0 is 'off'

showpause
0

client

player

toggles
pause of graphic display - * 1 is 'on', 0 is 'off'

showram
0

client

player

toggles
display of available ram - * 1 is 'on', 0 is 'off'

showtriggers
0

client

developers

toggles
display of map trigger entities - * 1 is 'on', 0 is 'off'

sizedown

client

player

decreases
screen size and increases fps

sizeup

client

player

increases
screen size and decreases fps

skill
1

client

player

sets
the skill level in singleplayer and coop mode

skin
0

client

player

sets
the model skin

skipdl

client

player

skips
the current download and moves on to the next, if any exist

skipul

client

player

skips
the current upload and moves to the next, if any exist

slist

client

player

searches
for local servers - * use 'list' to display this list

slot1

client

player

select
weapon group 1 (or menu item 1) see 'use'

slot2

client

player

select
weapon group 2 (or menu item 2) see 'use'

slot3

client

player

select
weapon group 3 (or menu item 3) see 'use'

slot4

client

player

select
weapon group 4 (or menu item 4) see 'use'

slot5

client

player

select
weapon group 5 (or menu item 5) see 'use'

slot6

client

player

select
weapon group 6 (or menu item 6) see 'use'

slot7

client

player

select
weapon group 7 (or menu item 7) see 'use'

slot8

client

player

select
weapon group 8 (or menu item see 'use'

slot9

client

player

select
weapon group 9 (or menu item 9) see 'use'

slot10

client

player

select
weapon group 10 (or menu item 10) see 'use'

snapshot

client

player

takes
a screenshot

snapto

 

 

 

snd_noextraupdate
0

client

audio

toggles
extra sound system updates - * 1 is 'on' and only use if having
problems, 0 is 'off'

snd_show
0

client

audio

toggles
the display of which sounds are being played - * 1 is 'on', 0 is
'off'

soundfade
<parameter>

client

audio

sets
the soundfade parameters - *<param> = <%><hold>[<out><in>]

soundinfo