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[dUsTy] Team Speak
Half-Life Commands
So have you ever wondered How many commands there are in Half-Life? Here's a list of the non mod specific ones.
Command / Variable Name
Who Uses It?
General Category
Description
_snd_mixahead 0.100
client
audio
sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
_vid_default_mode 0
client
video
sets default video mode (screen resolution)
_vid_default_mode_win 3
client
video
sets default windowed video mode (screen resolutoin)
_vid_wait_override 0
client
video
sets video wait override
_windowed_mouse 0
client
player
enables mouse in windowed mode
+alt1
+alt2
+attack
client
player
fire
+attack2
client
player
secondary fire - *see special
+back
client
player
move backwards
+camdistance
client
chase cam
moves chase cam perspective away from player - *works only if thirdperson is activated
+camin
client
chase cam
moves chase cam forward - *works only if thirdperson is activated
+cammousemove
client
chase cam
moves chase with mouse - *works only if thirdperson is activated
+camout
client
chase cam
moves chase cam backward - *works only if thirdperson is activated
+campitchdown
client
chase cam
decreases chase cam pitch to look down - *works only if thirdperson is activated
+campitchup
client
chase cam
increases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft
client
chase cam
tilts chase cam left - *works only if thirdperson is activated
+camyawright
client
chase cam
tilts chase cam right - *works only if thirdperson is activated
+det20
client
player
sets detpack with 20 second timer - * demo class only
+det5
client
player
sets detpack with 5 second timer - * demo class only
+det50
client
player
sets detpack with 50 second timer - * demo class only
+duck
client
player
crouches
+forward
client
player
moves forward
+gren1
client
player
launches grenade type 1 - *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx
sets ip address
+gren2
client
player
launches grenade type 2 - *see primegrenX, throwgren
+jlook
client
joystick
enables joystick to look around
+jump
client
player
jumps
+klook
client
player
enables the keyboard to look around
+left
client
player
strafes left
+lookdown
client
player
looks down
+lookup
client
player
looks up
+mlook
client
mouse
enables mouse to look around
+movedown
client
player
moves player down - *climbing down a ladder, swimming down
+moveleft
client
player
strafes left
+moveright
client
player
strafes right
+moveup
client
player
moves player up - *climbing up a ladder, swimming up
+reload
client
player
reloads current weapon
+right
client
player
strafes right
+showscores
client
player
shows player scores and pings
+speed
client
player
forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe
client
player
strafe modifier - while this is held down, use direction keys to strafe in different directions
+use
client
player
uses an item- such as a button, machine gun, etc.
addip <min> <ipaddress>
server
server admin
adds an ip address to the filterban list - * use 0 minutes to make the addition permanent [more]
adm_ban
client
tfc admin
bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>"
command
adm_ceasefire
client
tfc admin
pauses or unpauses the game - must have admin status of server by using the "admin <password>" command
adm_countplayers
client
tfc admin
shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command
adm_deal
client
tfc admin
begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin <password>" command
adm_kick
client
tfc admin
kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>"
command
adm_listplayers
client
tfc admin
lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command
adm_next
client
tfc admin
advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command
admin <password>
client
tfc admin
after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands
alias <name> "cmd1; cmd2"
client
player
binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload
client
uploading/ downloading
toggles the uploading of local decals and models to the server on/off
ambient_fade 100
client
audio
sets the distance at which ambient sounds fade away
records a demo and appends it to the demo file in existence at Half-Life/Valve/ demo.dem
autosave
client
player
enables autosave feature
banid <minutes> <uniqueid>
server
server admin
bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only [more]
banid <minutes> <uniqueid> kick
server
server admin
bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only [more]
sets the port that the client will use to connect to a server
cmd
client
player
can use this in conjunction with a command
cmdlist
client/ server
all
lists all of the consolecommands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
con_notifytime 4
sets client notification time
connect <ip address>
client
player
connects to a server with the used ip address
contimes <n>
shows n overlay lines - * n = 4 to 64
coop 0
toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
cr_demoman #
server
server admin
sets the number of demomen allowed on a team
cr_engineer #
server
server admin
sets the number of engineers allowed on a team
cr_hw #
server
server admin
sets the number of hw's allowed on a team
cr_medic #
server
server admin
sets the number of medics allowed on a team
cr_pyro #
server
server admin
sets the number of pyros allowed on a team
cr_sniper #
server
server admin
sets the number of snipers allowed on a team
cr_soldier #
server
server admin
sets the number of soldiers allowed on a team
cr_spy #
server
server admin
sets the number of spies allowed on a team
crc <mapname>
displays the crc value for the map at maps\<mapname>.bsp
crosshair 0
client
player
toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist <arg>
issues a resource request
cvarlist
client/ server
all
lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
d_spriteskip
dc 0
client
player
toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch 0
toggles deathmatch mode - * 1 is 'on', 0 is 'off'
decalfrequency <seconds>
server
server admin
sets how frequently players can display their logo - * default is 30
default_fov 90
client
player
sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
gl_affinemodels 0
client
video
gl_alphamin 0.250
client
video
sets the minimum alpha blending level
gl_clear 0
client
video
toggles visual quality - * cracks between textures show when set to 1
gl_cull 1
client
video
toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0
client
video
toggles reversed rendering order for D3D
gl_dither 1
client
video
toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump
client
video
lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0
client
video
toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0
client
video
toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0
client
video
toggles light holes - * 1 is 'on', 0 is 'off'
gl_log <logfilename>
client
video
writes graphic debug messages to <logfilename>
gl_max_size 256
client
video
sets the maximum texture size
gl_monolights 0
client
video
toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind 0
client
video
toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_overbright 0
client
video
toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0
client
video
toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0
client
video
sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0
client
video
sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4
client
video
sets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions 0
client
video
toggles writing T-junction reporting to the console
gl_round_down 3
client
video
sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0
client
video
toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0
client
video
toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels
client
video
reports the number of texels uploaded to the video card
gl_texsort 0
client
video
toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type]
client
video
sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300
client
video
gl_zmax 4096
client
video
sets the maximum size for the Z-Buffer
gl_ztrick 1
client
video
toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god
client
player
god mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight 64
client
player
sets the height of the r_netgraph display
graphhigh 512
client
player
sets the maximum value of the r_netgraph display
graphmean 1
client
player
sets the mean value of the r_netgraph display
graphmedian 128
client
player
sets the median value of the r_netgraph display
heartbeat
server
server admin
sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3
client
audio
3D sound setting
room_dlylp 2
client
audio
3D sound setting
room_feedback 0.42
client
audio
3D sound setting
room_left 0
client
audio
3D sound setting
room_lp 0
client
audio
3D sound setting
room_mod 0
client
audio
3D sound setting
room_off 0
client
audio
3D sound setting
room_refl 0
client
audio
3D sound setting
room_refl 0
client
audio
3D sound setting
room_rvblp 0
client
audio
3D sound setting
room_size 0
client
audio
3D sound setting
room_type 20
client
audio
3D sound setting
s_2dvolume 1
client
audio
maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000
client
audio
toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30
client
audio
sets the distance for maximum sound volume
s_automin_distance 2
client
audio
sets the distance for minimum sound volume
s_blipdir 0
s_bloat 2.0
client
audio
bloat factor for polygons in A3D 2.0 only
s_buffersize 65536
client
audio
sets the buffer size
s_disable_a3d 0
client
audio
toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60
client
audio
adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0
client
audio
adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0
client
audio
toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d
client
audio
enables A3D support
s_geometry 0
client
audio
toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0
s_materials 0
s_max_distance 1000
client
audio
maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5
client
audio
minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200
client
audio
maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250
client
audio
transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0
client
audio
toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000
client
audio
s_polysize 10000000
client
audio
s_refdelay 4
client
audio
delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4
client
audio
adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0
client
audio
s_showtossed 0
client
audio
s_usepvs 0
client
audio
s_verbwet 0.25
client
audio
controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
save
client
player
save current game in single player only
saveme
client
player
calls for a medic
say "message"
client
player
chat with all other players on a server
say_team "message"
client
players
relay a message to only your teammates
scr_centertime 2
sets how long server messages remain on the screen